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1. Vexor NI Exploration - in Ships and Modules [original thread]
I wouldn't risk a NI in low, because you will eventually get blown up by the FW people or pirates and they're a bit expensive for that level of expendability. That said, vanilla Vexor with some ECM drones in the hold is one of my more common all-...
- by Lost Greybeard - at 2015.04.17 11:04:14
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2. They're nerfing t3 destroyers in the wrong way. - in Ships and Modules [original thread]
They could do with some bigger trade-offs and more limitations on mode-flipping. But I don't think they're as broken as they're being made out to be.
- by Lost Greybeard - at 2015.04.17 10:57:24
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3. Amarr Love - in Ships and Modules [original thread]
Amarr ships are excellent, but mostly in non-doctrine roles and for solo / small fleet. The big usage gap is fleet doctrines, which never have anything to do with real balance, they're just trendy FOTM stuff.
- by Lost Greybeard - at 2015.04.17 10:51:13
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4. standard fit for a stealth bomber - in Ships and Modules [original thread]
Serendipity Lost wrote: If you're using this in a wh, please find and engage anyone in my corp. You'll need to scram AND point everyone in my corp, all our doctrines require at least 1 WCS to prevent silly kb losses. I feel like maybe requi...
- by Lost Greybeard - at 2015.04.11 10:50:13
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5. Ship for running lvl 1-2 missions ... again ... - in Ships and Modules [original thread]
Algos is the easiest to wreck L2s without putting any thought into it because you don't have to actually drive, just target things and send in the drones, and you can stick an active armor omni on it that's cap stable and more than able to deal wi...
- by Lost Greybeard - at 2015.04.11 10:30:10
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6. Flying a Battleship like a Cruiser.... - in Ships and Modules [original thread]
Micro Jump Drive + long-range turrets is sort of the intended mechanic for bringing BSes back into PVP, I think. Though, personally, if I were trying for this I think the most fun way to do it would be to take a Dominix, shield tank it like it's ...
- by Lost Greybeard - at 2015.04.11 10:24:15
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7. possible new rig? - in Ships and Modules [original thread]
Tsukino Stareine wrote: it would need to take up 350 calibration and exchange one slot for another for it to even be remotely balanced. even then it would still be stupid. Came here to say basically this. Shifting a slot from one level to ...
- by Lost Greybeard - at 2015.04.08 10:16:39
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8. Cyno scout for blops fleet - in Ships and Modules [original thread]
Cayenne Agni wrote: Well yes I'd say it matters: Are there any actions that can be taken during the 5 sec uncloaking targeting delay. that would likely be the best thing for me to do first then target when able and point/web. Anyway, sorry if...
- by Lost Greybeard - at 2015.04.03 07:13:02
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9. Suggestions for solo PvP in WH - in Ships and Modules [original thread]
I was always a fan of the solo SB for messing with w-space people. If you're not running the sites yourself a bomb + a few rounds of torpedos can shove a runner from just fine to completely screwed before the site guards can get you, then you run...
- by Lost Greybeard - at 2015.04.01 18:20:44
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10. Battleship rebalence what happened - CCP care to comment? - in Ships and Modules [original thread]
Regarding "efficiency": Overall, PvP encounters necessarily have a kill:death ratio of 1:1 just because of the law of averages. Dips below this correspond to PvE-fit ships getting jumped, baited in high sec, etc. Thus, Ishtar, Raven, and other c...
- by Lost Greybeard - at 2015.04.01 18:14:02
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11. Regarding the New Caracal design - in Ships and Modules [original thread]
Benedictus de Suede wrote: I wouldn-Št mind if you applied, at least some, Newton Physics to the ship models. If you're applying Newtonian physics to the ship models, you should have noticed a long time ago that there are restoring force vec...
- by Lost Greybeard - at 2015.03.27 11:03:43
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12. Which T3 for Solo Exploration? - in Ships and Modules [original thread]
I'd cast another vote for Legion for the PvE side of things, mostly just because when you're on a roll with exploring it's nice to ignore ammo and have a slot layout where you're not continually docking to swap out for different site types (which ...
- by Lost Greybeard - at 2015.03.22 17:12:16
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13. Arazu - FW frig/desy Farming Hunter - in Ships and Modules [original thread]
Arazu, and honestly FR ships in general, are typically going to lend themselves to group fights a lot more than solo work, primarily because of the decloaking targeting delay everyone keeps bringing up. It is absolutely stellar at dropping out of...
- by Lost Greybeard - at 2014.04.22 10:05:00
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14. Thoughts on this WH fit? - in Ships and Modules [original thread]
I usually just run whatever BC I find the most amusing with a general T2 tank/ship DPS fit with some salvage drones and a probe bay in a high slot. I tend to prefer Amarr just because lasers are pretty, but I've used a Drake in the past and I imag...
- by Lost Greybeard - at 2014.04.22 09:54:00
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15. A few things. - in Ships and Modules [original thread]
Clara Stewart wrote: So Raven>Scorpion Navy>Raven Navy This would be the correct order to fly right? Where would the State Raven fit in? If you're starting with a Raven, and it's working, why would you randomly do all the training div...
- by Lost Greybeard - at 2013.02.28 17:36:00
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16. Battleships - Teiricide - in Ships and Modules [original thread]
Hulasikaly Wada wrote: If i am not wrong, faction ships will not be touched in the tiercide round Well, in all fairness, faction ships don't have tiers, there's one per skill pair/faction.
- by Lost Greybeard - at 2013.02.28 17:34:00
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17. drake still pve on easy mode - in Ships and Modules [original thread]
Wait, you mean Drakes can solo incursions now? Oh, you mean missions. Missions are already easy mode, drake or no. Well, mildly annoying mode if you're a drone guy.
- by Lost Greybeard - at 2013.02.27 12:11:00
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18. Do warfare links work in a 1-man fleet? - in Ships and Modules [original thread]
culo duro wrote: BadAssMcKill wrote: Nope Not really a fleet if you're alone is it? You ' can ' make a solo fleet, but i can't quite remember if bonuses apply to the booster, i would bet they do though. They do not. Or, if you meant...
- by Lost Greybeard - at 2013.02.27 12:09:00
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19. Self Challenge- One Ship One Year - in Ships and Modules [original thread]
If you literally mean stay in space the whole time, probably an Amarr something, since lasers are the only thing that doesn't use ammo. Or perhaps a drone-boat. If you just plan on only running one hull in NPC null I'd say stealth bomber, in w-sp...
- by Lost Greybeard - at 2013.02.27 12:06:00
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20. Solo pvp - in Ships and Modules [original thread]
Step 1: Pick a race, either for a reason or at random Step 2: Train its frigates to V Step 3: Pick a ship from its frigate lineup Step 4: train the weapons and systems it's bonused for Step 5: FW or RvB.
- by Lost Greybeard - at 2013.02.25 11:26:00
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